Diplo
A visual system spanning release artwork, animated music visuals, and Mad Decent-adjacent campaign graphics.
Audio visualizer system
Music visuals with a fast pulse.
This body of work brought music artwork, animated visualizers, and campaign graphics into a punchy visual language for Diplo and Mad Decent-adjacent releases.
It leans into saturated color, bold iconography, and motion-first layouts, so the assets hold up across feeds, video moments, and release packaging.
Music moves fast, so the work had to read in a thumbnail and still hold up blown up on a screen, across artwork, looping visuals, and campaign graphics.
A loud, icon-driven world that carries across every release.








A saturated, motion-first visual language that moved across releases and feeds.
I handled the artwork, art direction, and motion, building a world that held together from a single cover to a full release campaign.